Henry Jenkins' narrative, "Complete Freedom of Movement": Video Games as Gendered Play Spaces", is the the foundation for the development and critical eye assessment tool for Project 3.
My video game choice for Project 2 was CLUE. Clue is a great family and gender neutral game.
After researching my Project 2 topic, I thought that the need for parental supervision was a logical method to help children navigate through the electronic world. I found an interest in the need to educate parents in their role as their children's primary censor. The decisions to purchase, view, or participate in any electronic games should rest on the decision based on the responsibility of parenting. Parents must provide the support to help their children make good decisions.
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Parents should not be CLUELESS!
A good source to learn more about my topic can be found here: http://www.commonsensemedia.org/
